﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Mover : MonoBehaviour {
    public float speed;

    // Start is called before the first frame update
    void Start() {
        GetComponent<Rigidbody>().velocity = transform.forward * speed;
    }

    // Update is called once per frame
    void Update() {

    }
}
